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1. A "Fine" solution for insta abuse -->> - in Player Features and Ideas Discussion [original thread]
This idea would be fine if you upped gate gun damage by a factor of 5, doubled the number, and pushed their range another 200km. Otherwise, it isn't balanced, it is an easy button for the easiest playstyle in the game. It isn't good, and it isn't ...
- by Mihail d'Amour - at 2006.07.26 02:14:00
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2. A "Fine" solution for insta abuse -->> - in Player Features and Ideas Discussion [original thread]
And by comply, of course, you mean stand there and get shot. No easy buttons for gate gankers. /disagree ---------------------------------------------- In nomine Domine, quod erat malum
- by Mihail d'Amour - at 2006.07.26 01:56:00
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3. Forced PVP - in Player Features and Ideas Discussion [original thread]
Only, unlike in real life the only consequence of murdering 12 people as you rob a bank is that on the very off chance you are caught all you lose is the getaway car. ---------------------------------------------- In nomine Domine, quod erat malum
- by Mihail d'Amour - at 2006.07.21 20:09:00
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4. Fixing local chat and buddy lists being abused by spies! - in Player Features and Ideas Discussion [original thread]
Originally by: tookar Edited by: tookar on 21/07/2006 17:55:16 maya . So? dont get greedy and mine in the really good systems then . Even in the crap 0.0 systems ratting is better than low sec . Maybe they shouold implement the changes...
- by Mihail d'Amour - at 2006.07.21 19:38:00
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5. Fixing local chat and buddy lists being abused by spies! - in Player Features and Ideas Discussion [original thread]
Originally by: tookar Mihail i agree with you and removing instas and local etc as discussed would stop thewse snipes doing that also would it noit and make them much more likely to get caught and killed . I fail to see the point of your p...
- by Mihail d'Amour - at 2006.07.21 15:14:00
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6. Fixing local chat and buddy lists being abused by spies! - in Player Features and Ideas Discussion [original thread]
tookar.. which is more dangerous... mining in anything below 0.5 or sitting, alligned, in a BS with 5 stabs, and 4 friends in the same boat, on top of a gate targeting industrials as they try to leave it? A player doing hit-and-runs in a BS with ...
- by Mihail d'Amour - at 2006.07.21 00:20:00
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7. Treaties / Reciprocity System - in Player Features and Ideas Discussion [original thread]
Any corp that finds itself war declared and does not consent would have a 'form treaty' option opened up to them. This will allow them to form an 'aggression treaty' with any other corp (presuming the other corp consents). Treaties work as follow...
- by Mihail d'Amour - at 2006.07.21 00:07:00
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8. The Cost of war - in Player Features and Ideas Discussion [original thread]
The more I look at reciprocity the more I realise two things. 1. it isn't in line at all with other ideas in this thread and 2. it doesn't really address the OP's post the way that a counter does or corp-allignment does. I'm moving it into its own...
- by Mihail d'Amour - at 2006.07.20 23:57:00
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9. carrier production help plz - in Science and Industry [original thread]
I hope that remote using of POS labs from a station was intelligent design, since it would be needed for us to manage labs for hire. As for offlined labs, I find it kind of silly that one would think removing that is a 'nerf'. ------------------...
- by Mihail d'Amour - at 2006.07.20 23:50:00
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10. Fixing local chat and buddy lists being abused by spies! - in Player Features and Ideas Discussion [original thread]
tookar - let me put it another way. This game heavily favours anti-social activity over all others. The current warning system in place that is local is one of the few systems that is actually useful to someone who isn't just out to kill another s...
- by Mihail d'Amour - at 2006.07.20 17:11:00
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11. The Cost of war - in Player Features and Ideas Discussion [original thread]
Of the 6 corp wars I've been in, 5 have been mutual. So 99.99% of all wars aren't non-consensual. There are plenty of people looking to actually PvP in high-sec. I've addressed your point about 20 times and here is one more, if it was intended th...
- by Mihail d'Amour - at 2006.07.20 17:04:00
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12. petiton abuse/ exploit petition - in Player Features and Ideas Discussion [original thread]
I think the GMs use common sense. For example, if I want cans to warp my fleet to two or three possible locations, there'd be two, maybe 3 cans. If I have 15 ships in my fleet and deploy 30 cans, saying they are warp beacons has become less valid....
- by Mihail d'Amour - at 2006.07.20 15:23:00
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13. Fixing local chat and buddy lists being abused by spies! - in Player Features and Ideas Discussion [original thread]
Originally by: Avon Originally by: Maya Rkell The victims have to be in a limited number of places No, they don't have to be, they choose to be. No, only if they want to be doing something besides sitting around with t...
- by Mihail d'Amour - at 2006.07.20 15:16:00
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14. The Cost of war - in Player Features and Ideas Discussion [original thread]
As usual, blatent hyperbole - your idea kills pvp. Any idea that tries to stop an abusive act kills PvP. You are killing PvP. Of course, everyone has said PvP should stay, non-consenual wars should stay, so arguing a point never adressed.. very h...
- by Mihail d'Amour - at 2006.07.20 14:37:00
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15. Trying to setup my Tower in 0.7 with 7+ standings - still not working - in Science and Industry [original thread]
I'd need to know more. Namely, what is the corp you are running's faction rating and what is your personal non-modified rating. If there is a large disparity and you are the only member, and if the two are not the same, it should be changing each ...
- by Mihail d'Amour - at 2006.07.20 14:14:00
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16. The Cost of war - in Player Features and Ideas Discussion [original thread]
The blatent hyperbole used as an argument astounds me. 1. it doesn't ever happen.. except about two dozen people have individually brought it up as a problem for them in these forums.. so, a lie. 2. it would end non-consensual PvP. If we put the ...
- by Mihail d'Amour - at 2006.07.19 23:43:00
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17. No subject - in Player Features and Ideas Discussion [original thread]
Originally by: Guillame Herschel Originally by: Mihail d'Amour And wouldn't using the 3rd person retain the immersion, since they are refering to the other character as someone else? The players I am talking about refer to bot...
- by Mihail d'Amour - at 2006.07.19 21:31:00
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18. Partial cloak, sensor booster and sniper fleet warfare. - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell You're not talking about sniping. You're trying to nerf ANY long range combat. (You STILL haven't answered relative or absolute range!) I'm confused.. so now you are on the side of the argument that BS should ...
- by Mihail d'Amour - at 2006.07.19 21:26:00
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19. Partial cloak, sensor booster and sniper fleet warfare. - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell You're not talking about sniping. You're trying to nerf ANY long range combat. (You STILL haven't answered relative or absolute range!) I'm confused.. so now you are on the side of the argument that BS should ...
- by Mihail d'Amour - at 2006.07.19 21:21:00
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20. The Cost of war - in Player Features and Ideas Discussion [original thread]
Originally by: Seer Ahhh the weak have a habit of looking to others to save them. Like I said previously, this game is meant to be like life. It's not going to be fair, the little guy doesn't always get the same opportunities as the big gu...
- by Mihail d'Amour - at 2006.07.19 21:16:00
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